2 piglit tests regressed on 32 bit builds, bisected to: 16f6634e7fb5ada308e55b852cd49251e7f3f8b1 Author: Eduardo Lima Mitev <elima@igalia.com> mesa/program: Link SPIR-V shaders using the SPIR-V code-path Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> --------------------------------------------------------- piglit.spec.!opengl 3_1.gl-3_1-link-empty-prog-core Standard Output /tmp/build_root/m32/lib/piglit/bin/gl-3.1-link-empty-prog-core -auto -fbo piglit: debug: Requested an OpenGL 3.1 Forward-Compatible Core Context, and received a matching 4.5 context --------------------------------------------------------- piglit.spec.arb_separate_shader_objects.misc_ api error checks Standard Output /tmp/build_root/m32/lib/piglit/bin/arb_separate_shader_object-api-errors -auto -fbo piglit: debug: Requested an OpenGL 3.1 Forward-Compatible Core Context, and received a matching 4.5 context Relinking program without any shaders attached succeeded, but it should have failed. ---------------------------------------------------------
Will take care of this regressions tomorrow. Thanks for pointing.
(In reply to Mark Janes from comment #0) > 2 piglit tests regressed on 32 bit builds, bisected to: > /tmp/build_root/m32/lib/piglit/bin/gl-3.1-link-empty-prog-core -auto -fbo > /tmp/build_root/m32/lib/piglit/bin/arb_separate_shader_object-api-errors I was not able to reproduce the regressions with such tests. I tried with today master with the HEAD at the pointed commit. So perhaps it 32-bit builds on a specific scenario. I tested it using a Haswell GPU, with the i965 driver. In order to ensure a 32-bit build I set up a chroot with ubuntu artful with the i386 sources: $ file ./bin/arb_separate_shader_object-api-errors ./bin/arb_separate_shader_object-api-errors: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 3.2.0, BuildID[sha1]=2cc6fd68471c30fb3eeafe9e2729aefb9648737d, with debug_info, not stripped Anything specific about 32-bit build where those tests regressed?
This test fails for me when mesa/piglit are compiled with debug flags, but passes in release. How are you compiling?
Oops! sorry, ignore that last comment. I was testing the wrong version of mesa, and debug/release has nothing to do with it.
Debug/release *does* seem to make a difference. I had the wrong version for one of my tests, but the test does fail when mesa is compiled with CPPFLAGS=-DDEBUG and this cross file: https://github.com/janesma/mesa_ci/blob/master/build_support/x86-linux-gcc.cross
I can pretty easily reproduce this using debug and !debug (the default debugoptimzed will also reproduce it) for *mesa*. building piglit with/without debug seems to have no effect. This fails: meson build -Ddri-drivers=i965 -Dgallium-drivers= -Dvulkan-drivers= This passes: meson build -Ddri-drivers=i965 -Dgallium-drivers= -Dvulkan-drivers= --buildtype=debug I also commented out -DDEBUG, so we can rule that out.' I also attached gdb, and I can see that there is in fact a shader attached to the prog in a non-debug build, but I'm having trouble figuring out what it is since much of the information about it has been optimized away in a non-debug build.
I have a patch, I'll CC you.
fixed by 6f6e711c721eba8dad1541479e31d5db5108b41d Author: Dylan Baker <dylan@pnwbakers.com> AuthorDate: Mon Apr 2 15:29:45 2018 -0700 Commit: Dylan Baker <dylan@pnwbakers.com> CommitDate: Tue Apr 3 08:47:59 2018 -0700 Parent: d3e96b10630 radeonsi/gfx9: fix bad LLVM params in monolithic LS+HS Containing: master Follows: 17.3-branchpoint (4386) mesa: ensure that variable is initialized This variable controls whether we link using the glsl code path or the spirv path. It's set when we validate that all shaders are glsl or spirv, but if there are no shaders attached to the program it will remain unset, resulting in undefined behavior. We want to go down the glsl path in that case, so initialize to false. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105820 Fixes: 16f6634e7fb5ada308e55b852cd49251e7f3f8b1 ("mesa/program: Link SPIR-V shaders using the SPIR-V code-path") Signed-off-by: Dylan Baker <dylan.c.baker@intel.com> Tested-by: Mark Janes <mark.a.janes@intel.com> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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