The games RAGE and Wolfenstein The New Order (using Wine) hangs after a short while in the menu. Trying older Mesa releases (and a hacked Wine to work around the need for a compatibility context) 17.3.9 does not have this issue. Bisecting lead to bc65dcab3bc48673ff6180afb036561a4b8b1119 radeonsi: avoid syncing the driver thread in si_fence_finish It is really only required when we need to flush for deferred fences. It's not possibly to revert that commit cleanly on 18.2.0, but moving back "ctx = threaded_context_unwrap_sync(ctx);" to its original place is enough to get rid of the hang.
Thanks for another quality bug report! I've sent a patch to revert the change for now. https://patchwork.freedesktop.org/patch/249030/
Should be fixed by: commit 7a992fcfa059b0db0f07bc3eb38050eaab7aaf34 Author: Timothy Arceri <tarceri@itsqueeze.com> Date: Wed Sep 12 20:50:34 2018 +1000 Revert "radeonsi: avoid syncing the driver thread in si_fence_finish" This reverts commit bc65dcab3bc48673ff6180afb036561a4b8b1119. This was manually reverted. Reverting stops the menu hanging in some id tech games such as RAGE and Wolfenstein The New Order. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107891 Thanks again for the bug report.
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