Hangs during game startup in OpenGL call glBlitFramebuffer. Seems to work on Ubuntu 16.04. Not sure if hang happens on other versions of Mesa, only tried 18.1
Using LLVM 6.0, in case this is relevant.
Works fine for me with Mesa 19.0. Note that the Mesa 18.x releases are no longer supported, please test with a more recent version of Mesa and reopen the bug report if you are still having issues. Closing.
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