GPU hang appears when trying to render scene to FBO (framebuffer object) with attached texture with resident handle, but if all the handles of attached texture are not reesident (or if there is no handles), hang disappears. For example this pseudocode causes GPU hang: GLuint renderbufId; glCreateRenderbuffers(1, &renderbufId); glNamedRenderbufferStorage(renderbufId, GL_DEPTH_COMPONENT, width(), height()); GLuint texId; glCreateTextures(GL_TEXTURE_2D, 1, &texId); glTextureStorage2D(texId, 1, GL_RGBA8, width(), height()); GLuint64 handle = glGetTextureHandleARB(texId); glMakeTextureHandleResidentARB(handle); glBindFramebuffer(GL_FRAMEBUFFER, fboID); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texId, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboId); //render some triangles glBindFramebuffer(GL_FRAMEBUFFER, 0); //render main scene glSwapBuffers(); And this not: GLuint renderbufId; glCreateRenderbuffers(1, &renderbufId); glNamedRenderbufferStorage(renderbufId, GL_DEPTH_COMPONENT, width(), height()); GLuint texId; glCreateTextures(GL_TEXTURE_2D, 1, &texId); glTextureStorage2D(texId, 1, GL_RGBA8, width(), height()); GLuint64 handle = glGetTextureHandleARB(texId); std::cout << handle << std::endl; //prevent optimizing out glBindFramebuffer(GL_FRAMEBUFFER, fboID); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texId, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboId); //render some triangles glBindFramebuffer(GL_FRAMEBUFFER, 0); //render main scene glSwapBuffers(); I can try to write full cpp sample for exposing the hang, if it's needed. There is already open source graphic engine (my "pet" project) affected by the hang, but code is quite complex (https://gitlab.com/KawaiiGraphics/Kawaii3D https://gitlab.com/KawaiiGraphics/Misaka3D ; workaround added in commit b53d98dacff2b0392c2143c8901289e93ddd8623, so only previous versions are affected). My hardware: APU: AMD Ryzen 5 2400G (with integrated GPU Radeon Vega 11 Graphics) System board: MSI AM4 X470 Gaming Pro RAM: Goodram Iridium 16Gb (8+8 Gb dual-channel 2800MHz)
> workaround added in commit b53d98dacff2b0392c2143c8901289e93ddd8623, so only previous versions are affected this about https://gitlab.com/KawaiiGraphics/Misaka3D
We have same issue. Could you link fault info from kernel messages ?
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1331.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.