Bug 108461 - [kbl] GPU hang on Mad Max vulkan
Summary: [kbl] GPU hang on Mad Max vulkan
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Vulkan/intel (show other bugs)
Version: unspecified
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2018-10-16 19:36 UTC by Vova
Modified: 2018-10-23 13:12 UTC (History)
2 users (show)

See Also:
i915 platform:
i915 features:


Attachments
gpu error dump (1.34 MB, text/plain)
2018-10-16 19:36 UTC, Vova
Details

Description Vova 2018-10-16 19:36:19 UTC
Created attachment 142050 [details]
gpu error dump

I'm just run Mad Max on integrated video, and caught an a segfault, dmesg says file this bug to here, and here we are :)

[ 2125.632326] [drm] GPU HANG: ecode 9:0:0x84d77efc, reason: no progress on rcs0, action: reset
[ 2125.632329] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[ 2125.632330] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[ 2125.632330] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[ 2125.632330] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[ 2125.632331] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[ 2125.632354] i915 0000:00:02.0: Resetting rcs0 for no progress on rcs0
Comment 1 Denis 2018-10-18 10:15:56 UTC
hi Vova, it was one time segfault or in your case you can easily reproduce it?
Comment 2 Denis 2018-10-18 16:08:19 UTC
not sure that I got the same crash, but I got something. Below all outputs:

>game log:
MadMax: dumped to "/home/den/.local/share/feral-interactive/Mad Max/crashes/3b8053c2-376a-1c03-55c46659-1ad90210.dmp"
MadMax: crash reporter "/home/den/.steam/steam/steamapps/common/Mad Max/bin/feral_linux_crash_reporter" launching
Game crashed with signal 6
Vulkan call failed: -4

If possible, launch Steam from command line to check the output when the game is run.
Then, contact support@feralinteractive.com with the details of the output, your Steam System Info, as well as the dump file:
/home/den/.local/share/feral-interactive/Mad Max/crashes/3b8053c2-376a-1c03-55c46659-1ad90210.dmp


>dmesg output:
[ 6334.854969] [drm] GPU HANG: ecode 9:0:0x85d7fcfb, in WinMain [6644], reason: No progress on rcs0, action: reset
[ 6334.855042] i915 0000:00:02.0: Resetting rcs0 after gpu hang


continue investigation (btw, looks like using openGL there is no crash).
Comment 3 Denis 2018-10-19 11:06:31 UTC
ok, here is new peace of information:

Checked 3 mesa versions:
>mesa-vulkan-drivers from repository (18.0.5-0ubuntu0~16.04.1)
works fine

>built from git mesa from 21.09
hangs exist

>built from git latest mesa (from 19.10)
works fine again

So, to summarize - with latest git mesa game should work fine. Vova, could you please clarify, what mesa version do you have?

From my side, to double-check, I will wait for new mesa release and check on it again.
Comment 4 Vova 2018-10-19 18:28:48 UTC
It stable reproduced, all vulkan games will hang GPU. I think it a more kernel-space problem, because userspace do not should hang GPU.
Comment 5 Vova 2018-10-19 18:30:33 UTC
mesa Version: 18.2.2-1
Comment 6 Vova 2018-10-21 20:32:06 UTC
can confirm that mesa from git is not crash GPU
Comment 7 Jason Ekstrand 2018-10-22 00:58:13 UTC
Best guess, it was fixed by this: https://gitlab.freedesktop.org/mesa/mesa/commit/0fa9e6d7b304f6a8064ed78a4b9c557e1026e7e5
Comment 8 Denis 2018-10-22 17:00:22 UTC
I tried mesa without that commit, but it worked fine.
Are we interested in bisecting it? It is not straightforward because of different branches I think:

The merge base 8d3ccdbb9ba480dfe435023b747714cd517e5028 is bad.
This means the bug has been fixed between 8d3ccdbb9ba480dfe435023b747714cd517e5028 and [2bb05d70afe82fdc5e6d1d7c7bcbd8dc28df4b82].
Comment 9 Jason Ekstrand 2018-10-22 17:09:28 UTC
If it's easy to reproduce, that'd be good.  I don't like magically fixed bugs. :(
Comment 10 Denis 2018-10-23 09:12:38 UTC
Here it is I think, commit which provided fix for the game:



f5bab06428fc7ca6116cf0daf1c237eb86202e7a is the first bad commit
commit f5bab06428fc7ca6116cf0daf1c237eb86202e7a
Author: Jason Ekstrand <jason.ekstrand@intel.com>
Date:   Tue Oct 2 17:19:32 2018 -0500

    anv/batch_chain: Don't start a new BO just for BATCH_BUFFER_START
    
    Previously, we just went ahead and emitted MI_BATCH_BUFFER_START as
    normal.  If we are near enough to the end, this can cause us to start a
    new BO just for the MI_BATCH_BUFFER_START which messes up chaining.  We
    always reserve enough space at the end for an MI_BATCH_BUFFER_START so
    we can just increment cmd_buffer->batch.end prior to emitting the
    command.
    
    Fixes: a0b133286a3 "anv/batch_chain: Simplify secondary batch return..."
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107926
    Tested-by: Alex Smith <asmith@feralinteractive.com>
    Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>

:040000 040000 37d291419a86e6fca5d872b7b53974d72167c57b 5dba5eacf4dcb36ccc35224107fa5d0a2806a937 M	src
Comment 11 Jason Ekstrand 2018-10-23 13:12:17 UTC
That also makes sense. Thanks for bisecting!


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