Bug 108571 - flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer
Summary: flaky results from glescts geometry_shader.layered_rendering_boundary_conditi...
Status: NEW
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: unspecified
Hardware: Other All
: medium normal
Assignee: Jason Ekstrand
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2018-10-26 18:21 UTC by Mark Janes
Modified: 2018-10-27 21:44 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Mark Janes 2018-10-26 18:21:39 UTC
On a very intermittent basis, this test (in GLESEXT and GLES32 conformance tests) fails on skl, kbl, and cfl with:

Rendered data for [x=3 y=0 attachment=0 layer=0] [0, 0, 0, 0] are different from reference data [255, 255, 255, 255] !
Comment 1 Jason Ekstrand 2018-10-27 21:44:48 UTC
I've sent patches which I think will fix it:

https://bugs.freedesktop.org/show_bug.cgi?id=108571


Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.