https://intel-gfx-ci.01.org/tree/drm-tip/drmtip_134/fi-icl-u/igt@kms_atomic_transition@plane-all-transition-nonblocking-fencing.html https://intel-gfx-ci.01.org/tree/drm-tip/drmtip_134/fi-icl-u/igt@kms_atomic_transition@plane-all-transition-nonblocking-fencing.html Fix on the way: https://patchwork.freedesktop.org/patch/258954/
https://intel-gfx-ci.01.org/tree/drm-tip/drmtip_135/fi-icl-u/igt@kms_atomic_transition@plane-all-transition.html https://intel-gfx-ci.01.org/tree/drm-tip/drmtip_135/fi-icl-u2/igt@kms_atomic_transition@plane-all-transition.html https://intel-gfx-ci.01.org/tree/drm-tip/drmtip_135/fi-icl-u2/igt@kms_atomic_transition@plane-all-transition-fencing.html
commit 431f0cfa1475dcaa475d6c30610317b3467bd4e4 Author: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Date: Mon Oct 29 13:32:57 2018 +0100 tests/kms_atomic_transition: Do not timeout when number of sprites is huge, v5.
Verified on CI: https://intel-gfx-ci.01.org/tree/drm-tip/IGT_4735/shard-iclb4/igt@kms_atomic_transition@plane-all-modeset-transition-fencing.html
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