Created attachment 142355 [details] in-game screenshot Game engine rendering outputs are interlaced with dark lines on r600. Tested on: 7660G (Aruba) and 7670M (Turks) with Mesa 18.2.4. Renderdoc captures have been uploaded here: https://www32.zippyshare.com/v/G74cEAp5/file.html
If it's of any help, I have managed to narrow down the first output appearance of these interlacing lines between events glDispatchCompute(80, 45, 1) and second call of glDrawElementsBaseVertex(48).
Refreshing the upload due to the link expiring: https://www38.zippyshare.com/v/d0oWhmbR/file.html Just a remark, the capture was taken with RenderDoc 1.1 and the bug still occurs on Mesa 18.3.1.
Situation still occurs on Mesa 19.1.3, refreshed RenderDoc capture at https://www47.zippyshare.com/v/fL6gXv7u/file.html I might be conflating things, but there's also a shader scheduling error: ##post_scheduler: unscheduled pending instructions :MOV R27.x.5@R1.w, R17.x.1@R1.x MOV R27.x.3@R1.y, R17.w.1@R0.z MOV R17.x.1@R1.x, A9.y[R16.x.1@R0.w]_73F@R1.y rels: A9.y[R16.x.1@R0.w]_73F@R1.y : <= R9.y.1F, R10.y.1F, R11.y.1F, R12.y.1F, R13.y.1F, R14.y.1F MOV R17.w.1@R0.z, A9.x[R16.x.1@R0.w]_62F@R1.x rels: A9.x[R16.x.1@R0.w]_62F@R1.x : <= R9.x.1F, R10.x.1F, R11.x.1F, R12.x.1F, R13.x.1F, R14.x.1F MOV R14.y.1F, 4.2039e-45|00000003 MOV R13.y.1F, 4.2039e-45|00000003 MOV R12.y.1F, 7.00649e-45|00000005 MOV R11.y.1F, 5.60519e-45|00000004 MOV R10.y.1F, 4.2039e-45|00000003 MOV R9.y.1F, 4.2039e-45|00000003 FLT_TO_UINT R16.x.1@R0.w, C4102.x MOV R14.x.1F, 1.4013e-45|00000001 MOV R13.x.1F, 0|00000000 MOV R12.x.1F, 0|00000000 MOV R11.x.1F, 0|00000000 MOV R10.x.1F, 5.60519e-45|00000004 MOV R9.x.1F, 7.00649e-45|00000005 I don't read mnemonics, but I'm guessing that could be "Shader 9120" from the capture, which also causes the interlacing lines. I'm attaching it shortly.
Created attachment 144946 [details] Shader suspected of causing defect
Can confirm that the program with the attached compute shader is producing these lines, compared to nvidia.
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