Created attachment 142814 [details] FS_bb6bfb3018b248ae9b31f50f6cc3c1401308f621.glsl When loading a game in The Witcher 3, the game crashes. #0 (anonymous namespace)::temp_comp_access::get_required_live_range (this=0x7f8f6d259928) at ../mesa-18.3.1/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.cpp:936 keep_for_full_loop = true enclosing_scope = 0x7f8ff7beb0c0 enclosing_scope_first_read = 0x7f8ff7beb0c0 enclosing_scope_first_write = <optimized out> conditional = <optimized out> keep_for_full_loop = <optimized out> enclosing_scope_first_read = <optimized out> enclosing_scope_first_write = <optimized out> conditional = <optimized out> enclosing_scope = <optimized out> I used MESA_SHADER_DUMP_PATH to dump the shaders, and attached the last one in chronological order (I assume this is probably the one that crashed).
Still broken in 19.0.0_rc4. #0 0x00007f0322468821 in get_temp_registers_required_live_ranges(void*, exec_list*, int, register_live_range*, int, array_live_range*) () from /usr/lib64/dri/r600_dri.so #1 0x00007f032245d555 in glsl_to_tgsi_visitor::merge_registers() () from /usr/lib64/dri/r600_dri.so #2 0x00007f032245ebb4 in get_mesa_program_tgsi(gl_context*, gl_shader_program*, gl_linked_shader*) () from /usr/lib64/dri/r600_dri.so #3 0x00007f032245f063 in st_link_shader () from /usr/lib64/dri/r600_dri.so #4 0x00007f03223fb189 in _mesa_glsl_link_shader () from /usr/lib64/dri/r600_dri.so #5 0x00007f03222d2dc8 in link_program_error.part () from /usr/lib64/dri/r600_dri.so #6 0x00007f0d256cd728 in set_glsl_shader_program.isra () from /usr/lib/wine-any-4.1/bin/../../../lib64/wine-any-4.1/wine/wined3d.dll.so #7 0x00007f0d256cf1f4 in shader_glsl_select () from /usr/lib/wine-any-4.1/bin/../../../lib64/wine-any-4.1/wine/wined3d.dll.so #8 0x00007f0d25688649 in draw_primitive () from /usr/lib/wine-any-4.1/bin/../../../lib64/wine-any-4.1/wine/wined3d.dll.so #9 0x00007f0d2568f03f in wined3d_cs_exec_draw () from /usr/lib/wine-any-4.1/bin/../../../lib64/wine-any-4.1/wine/wined3d.dll.so #10 0x00007f0d2568fb4c in wined3d_cs_run () from /usr/lib/wine-any-4.1/bin/../../../lib64/wine-any-4.1/wine/wined3d.dll.so #11 0x000000007bcc2dd2 in call_thread_func () from /usr/lib/wine-any-4.1/bin/../../../lib64/wine-any-4.1/wine/ntdll.dll.so
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