The problem is observed in and can be tested with the latest development build of Blender 2.8 (7c438e5366b2) compiled on 29-12-2018. I tested and can confirm it does not occur with Blender 2.79b. I did not experience it with Blender 2.8 either last month, meaning the issue was introduced recently by either Blender or an OS package upgrade. https://builder.blender.org/download/blender-2.80-7c438e5366b2-linux-glibc224-x86_64.tar.bz2 Issue: When entering Edit Mode on an object, a GPU lockup occurs almost immediately, requiring a hardware restart. This seems to happen for objects with a high enough amount of vertices (no problem with the default cube). The image freezes, mouse cursor cannot be moved, NumLock / CapsLock keyboard leds can't be toggled. The HDD led does not flash meaning the hard drive isn't busy. Steps to reproduce: Download the latest development version of Blender 2.8 from the https://builder.blender.org/download page, ideally the version linked above granted the link remains available. Delete the default cube, press Shift + A to add a new object, then add an UV sphere. Upon doing this you should see a popup in the lower-left corner of the screen; Set the Segments to 128 and the Rings to 64. Now press Tab to go into Edit Mode with the sphere selected. Results: You should begin to see graphical corruption on the screen. In my case I see lines stretching from each vertice to the edge of the screen. Within a few seconds if not instantly, the entire system will freeze up. OS and hardware: Linux openSUSE Tumbleweed x64 (KDE). Kernel 4.19.11. Mesa 18.3.1 (amdgpu module). Radeon R9 390 (GCN 2.0).
Created attachment 142918 [details] Screenshot of the graphical corruption A screenshot of the graphical corruption which can be observed moments before the crash.
In the meantime I've preformed a test which was recommended to me by another user. The crash seems to be unaffected by booting with either "amdgpu.dc=0" or "amdgpu.dc=1" and will occur identically in both cases.
Please attach your xorg log and dmesg output.
Created attachment 142947 [details] dmesg.txt
Created attachment 142948 [details] Xorg.0.log
Created attachment 142949 [details] Xorg.0.log.old
This does seem to have been solved in either the latest Blender 2.8 build or Mesa version: I can now go into Edit Mode on meshes with a lot of vertices, no longer getting either the graphical corruption or any GPU crashes. As the issue appears to be fixed and I no longer have a test case, we can close this. Will reopen in case the same issue surfaces again anytime soon.
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