The game did work a month ago. When using AMDVLK there is no freeze, the game just wont start by other problems. Using DXVK 0.95 I tested with kernel from 4.19 to 5.0-rc3. Only garbage strings in /var/log/messages when the system freezes. I must use the power button to restart the PC. The game works with nvidia drivers according to: https://www.protondb.com/app/750920 Install the game to latest wine-staging: wine Steam.exe -applaunch 974630 I did see something like this messages when switching to a virtual terminal: amdgpu_sysfs_ioctl ERROR amdgpu parser failed. System: Host: ryzenpc Kernel: 5.0.0-rc3 x86_64 bits: 64 Desktop: Xfce 4.12.4 Distro: Debian GNU/Linux buster/sid Machine: Type: Desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x serial: <root required> UEFI [Legacy]: American Megatrends v: 4207 date: 12/07/2018 CPU: 6-Core: AMD Ryzen 5 1600 type: MT MCP speed: 2963 MHz Graphics: Device-1: AMD Ellesmere [Radeon RX 470/480] driver: amdgpu v: kernel Display: x11 server: X.Org 1.20.3 driver: amdgpu resolution: 3840x2160~60Hz OpenGL: renderer: Radeon RX 570 Series (POLARIS10 DRM 3.27.0 5.0.0-rc3 LLVM 7.0.1) v: 4.5 Mesa 19.0.0-devel (git-8e26d53 2019-01-23 cosmic-oibaf-ppa)
I tested with a clean wine prefix, dxvk 0.96 and I have the same problem. When starting the game, I have the following lines in the virtual terminal: [drm:amdgpu_cs_ioctl [amdgpu]] *ERROR* Failed to initialize parser -125! [drm:amdgpu_cs_ioctl [amdgpu]] *ERROR* Failed to initialize parser -125! ...
The game runs with the latest AMDVLk so this can be a llvm problem.
RADV isn't AMDVLK. SotTR is working fine here though. Re-opening because this might need more investigations.
Feature request: Allow the end user choose the Mesa llvm version. Why: llvm and Mesa are separate projects and llvm can cause problems in gaming. Mesa is difficult to build and that is why Oiba ppa uses buggy llvm 7.1.
With Padoka ppa this game fails to start so the LLVM version is not the cause of this bug.
(In reply to fin4478 from comment #5) > With Padoka ppa this game fails to start so the LLVM version is not the > cause of this bug. I did not have mesa-vulkan packages installed. The game runs with Padoka ppa, so LLVM 7.01 is the cause of this bug.
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