Bug 109524 - "Invalid glsl version in shading_language_version()" when trying to run directX games using wine
Summary: "Invalid glsl version in shading_language_version()" when trying to run direc...
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/R100 (show other bugs)
Version: 18.2
Hardware: x86 (IA32) All
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2019-01-31 20:50 UTC by laszlo.erdoes
Modified: 2019-08-10 16:18 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments

Description laszlo.erdoes 2019-01-31 20:50:10 UTC
When I try running any software in wine that uses direct3D, I get the following message and an app crash:

Mesa 18.2.8 implementation error: Invalid GLSL version in shading_language_version()
Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa
wine: Unhandled page fault on read access to 0x00000000 at address 0xb7bf1440 (thread 0009), starting debugger...

I'm using an R100 GPU. The problem wasn't present in some earlier versions of Mesa, I believe it still worked in some 17.x version.
Comment 1 Mickey 2019-02-01 06:11:41 UTC Comment hidden (spam)
Comment 2 david 2019-05-04 02:33:21 UTC
I have had the same problem in Mesa 19.0.0 with the Nouveau driver.  It seems that any card without hardware shaders is failing.  This was tested with NV05 and NV11.
Comment 3 BabylonAS 2019-07-03 07:14:50 UTC
Connected to this bug report on WineHQ: https://bugs.winehq.org/show_bug.cgi?id=47389

Confirmed for Mesa 18.3.6. R100-class GPU too (ATI Mobility Radeon 7000 IGP).

R100 class Radeon GPUs only support OpenGL up to 1.3, while GLSL has only become a thing as an extension for 1.4 and finally an integral feature in 2.0. Does that mean OpenGL Shading Language support is nowadays necessary for Mesa?
Comment 4 laszlo.erdoes 2019-07-03 16:43:25 UTC
Other applications using OpenGL (and so mesa, I guess?) still seem to work
Comment 5 Ilia Mirkin 2019-07-03 16:47:17 UTC
NV05 and NV11 don't support GLSL at all. Some entry point must not be preventing it properly... perhaps something internal.

Is there like a wine test or something of the sort that can be used to reproduce this? I have such a GPU plugged in I can test with, but I need a repro.
Comment 6 laszlo.erdoes 2019-07-03 17:11:06 UTC
(In reply to Ilia Mirkin from comment #5)

> Is there like a wine test or something of the sort that can be used to
> reproduce this? I have such a GPU plugged in I can test with, but I need a
> repro.

You can try this console emulator, it will crash on my old machine with the affected GPU:
http://fileland.square7.ch/t2k.zip
Comment 7 Ilia Mirkin 2019-07-04 23:23:16 UTC
This patch should avoid the error being printed:

https://patchwork.freedesktop.org/patch/315751/

However I suspect that the calling code will continue to crash -- we return a NULL pointer, and I suspect that the caller expects this to be non-null.
Comment 8 Ilia Mirkin 2019-07-04 23:41:19 UTC
Doing a little more digging, we enabled GL_ARB_shading_language_100 unconditionally in 2013:

commit 70966570f3e4275dc15b5a94c70698f6aef64150
Author: Ian Romanick <ian.d.romanick@intel.com>
Date:   Thu Jun 27 18:20:31 2013 -0700

    mesa: GL_ARB_shading_language_100 is not optional

However it appears that wine code has something like

https://source.winehq.org/git/wine.git/blob/201d13a3c31131f204f89d61be37bf75d58dc6dd:/dlls/wined3d/adapter_gl.c#l3737

3737     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3738     {
3739         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3740         unsigned int major, minor;
3741 
3742         TRACE("GLSL version string: %s.\n", debugstr_a(str));
3743 
3744         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3745         sscanf(str, "%u.%u", &major, &minor);
3746         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);

I think the debugstr_a(NULL) is giving problems, but if it's not, sscanf probably will.

I'm not 100% sure who's right here. Certainly the GL_ARB_shading_language_100 spec talks about GL_SHADING_LANGUAGE_VERSION_ARB not being available due to it not existing in early extension specs. 

However the current behavior is a bit questionable on the mesa side. I don't know what the rationale was for always exposing the ext (as given, it's because one ought to check for ARB_vertex_program/etc, but that seems weak).
Comment 9 Ilia Mirkin 2019-07-05 00:08:48 UTC
Note that the following patch makes the t2k thing that was attached work fine. However I need to check with Ian as to what's up.

diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index 332a75e6c73..ec376e497df 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -135,7 +135,7 @@ EXT(ARB_shader_subroutine                   , dummy_true
 EXT(ARB_shader_texture_image_samples        , ARB_shader_texture_image_samples       , GLL, GLC,  x ,  x , 2014)
 EXT(ARB_shader_texture_lod                  , ARB_shader_texture_lod                 , GLL, GLC,  x ,  x , 2009)
 EXT(ARB_shader_viewport_layer_array         , ARB_shader_viewport_layer_array        , GLL, GLC,  x ,  x , 2015)
-EXT(ARB_shading_language_100                , dummy_true                             , GLL,  x ,  x ,  x , 2003)
+EXT(ARB_shading_language_100                , dummy_true                             , 15,  x ,  x ,  x , 2003)
 EXT(ARB_shading_language_420pack            , ARB_shading_language_420pack           , GLL, GLC,  x ,  x , 2011)
 EXT(ARB_shading_language_packing            , ARB_shading_language_packing           , GLL, GLC,  x ,  x , 2011)
 EXT(ARB_shadow                              , ARB_shadow                             , GLL,  x ,  x ,  x , 2001)
Comment 10 Ilia Mirkin 2019-07-05 05:15:24 UTC
A better patch from Ian: https://patchwork.freedesktop.org/patch/315771/
Comment 11 laszlo.erdoes 2019-07-08 15:38:03 UTC
(In reply to Ilia Mirkin from comment #10)
> A better patch from Ian: https://patchwork.freedesktop.org/patch/315771/

Thanks, this patch works on my machine.
Comment 12 BabylonAS 2019-07-09 18:57:14 UTC
On Debian Testing I still have Mesa 18.3.6; so do I have to build Mesa from source code in order to get the patch?
Comment 13 Juan A. Suarez 2019-08-07 16:56:54 UTC
The patch landed in Mesa 19.1.5.
Comment 14 Juan A. Suarez 2019-08-07 16:57:11 UTC
(In reply to Juan A. Suarez from comment #13)
> The patch landed in Mesa 19.1.5.

I meant 19.1.4. Sorry.
Comment 15 BabylonAS 2019-08-10 16:18:40 UTC
Thanks! I’ll wait until it gets committed to Debian repositories.


Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.