How it looks with radv:
Take a look at the hedges or other small plants: With radv, some leaves don't draw shadows, which they do with amdvlk (and on Windows with native D3D11).
The renderdoc capture of this report should be valid for this issue as well:
llvm-svn 9 build on February, 5th
And once again, I forgot explicitly mentioning the GPU (it's on the screenshots though):
It's a Polaris RX 580 card.
The hedges look quite awful with the latest git changes. :)
Created attachment 143379 [details]
What do you mean?
A few days ago, it looked like in my first comment of this ticket (not perfect due to the partially missing shadows, but bearable):
With one of the recent commits, it now looks like this:
Please take a look at the vegetation, especially the hedges. It looks like they are missing some detail texture or specular reflections.
Can you bisect? And eventually upload a renderdoc capture?
I'll try to do that. I'd be grateful though if there also was a solution for the missing shadows of small objects bug (initial bugreport), which hopefully the renderdoc capture of the linked issue is already helpful for. :)
Regarding the "hedges regression": Sorry, false alarm. It looks the same on Windows DX11, the game developer apparently has recently downgraded the game's visuals.
Updated screenshots with the latest game update including its content change:
radv-git (some small shadows missing):
amdvlk (no shadows missing):
Can you record a fresh renderdoc capture please?
Created attachment 143650 [details]
new renderdoc capture part 1
Created attachment 143651 [details]
new renderdoc capture part 2
Created attachment 143652 [details]
new renderdoc capture part 3
Sure, no problem. Upload is complete now.
It seems this is not limited to a single game, but a general issue. I could reproduce the behavior in Hitman 2, there are again some shadows missing with radv.