When running SOULCALIBUR 6 in steam using dxvk and mesa 19.0 rc6 the 3D elements (characters, world) are rendered with the wrong colors. Switching to 19.0rc5 will fix this. Software: Mesa 19.0rc6 LLVM 7.0.1 Proton 3.16-7Beta with DXVK 0.94(Default) Kernel 4.20.8
Can you upload a renderdoc capture and eventually bisect the problem?
a03101c717846f2f0d548dc5c713528329234e6d is the first bad commit commit a03101c717846f2f0d548dc5c713528329234e6d Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Date: Fri Feb 22 14:24:28 2019 +0100 radv: Allow interpolation on non-float types. In particular structs containing floats and 16-bit floating point types. Fixes: 62024fa7750 "radv: enable VK_KHR_16bit_storage extension / 16bit storage features" Fixes: da295946361 "spirv: Only split blocks" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109735 Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (cherry picked from commit f3247841040a202faffe4709c07da9bd41693580) :040000 040000 75aa9536ae8f8fe89e4af1818c1c3ff5a58ed59b 5a21ae9a7aa5987b9a32d095eea066df2793a995 M src
Yeah right. Should be fixed by https://gitlab.freedesktop.org/mesa/mesa/commit/62d457eee1a01964efb2c3bf3ddc626385c71985 in next RC or in the final release. Closing.
FYI, the fix is in -rc7.
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