There are blocky shadow artifacts on distant objects:
I think this is a regression in either radv or llvm, as I can't recall seeing these artifacts the last time I tested with radv.
Funny: amdvlk had a similar (or even the very same?) issue and it got fixed with its latest update.
Hi, this looks like #110811 (https://bugs.freedesktop.org/show_bug.cgi?id=110811), please retest with mesa built against LLVM r362749 or newer.
Indeed, thanks for letting me know. Performance btw. is still almost 10% better than with amdvlk.
I wonder if this also fixes this bug, should check it out again: