Bug 110905 - Fragment shader compilation broken with SIMD32
Summary: Fragment shader compilation broken with SIMD32
Status: VERIFIED DUPLICATE of bug 110507
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords: regression
Depends on:
Blocks:
 
Reported: 2019-06-12 13:23 UTC by Eero Tamminen
Modified: 2019-06-12 13:33 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments

Description Eero Tamminen 2019-06-12 13:23:03 UTC
Setup:
* GEN9 HW
* Latest Mesa from git

Test-case:
1. Run something with SIMD32 fragment shaders
   $ INTEL_DEBUG=do32 glxgears

Expected outcome:
* Everything works fine, like it did earlier, and it does with SIMD16

Actual outcome:
---------------------------------------------
glxgears: src/intel/compiler/brw_fs.cpp:1726: void fs_visitor::assign_urb_setup(): Assertion `inst->src[i].offset < REG_SIZE / 2' failed.
Aborted (core dumped)
---------------------------------------------

This has broken somewhere between:
* 2019-04-22 e983a975c6843c307380d7caa083eee89e02bd3c: gallivm: disable NEON instructions if they are not supported
* 2019-04-23 951d60f8cdc886adff09201ff65002e3ee1a4c61: radeonsi: delay adding BOs at the beginning of IBs until the first draw

(Not sure what severity this should have. SIMD32 is important performance feature, e.g. on BXT it improves perf in one test-case by ~35%, and on average several percents with suitable heuristic.)
Comment 1 Danylo 2019-06-12 13:30:35 UTC
Looks like a duplicate of https://bugs.freedesktop.org/show_bug.cgi?id=110507

I took a look at it some time ago but failed.
Comment 2 Eero Tamminen 2019-06-12 13:33:19 UTC

*** This bug has been marked as a duplicate of bug 110507 ***


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