Bug 112235 - [AMD tahiti xt] random crashes of GL/vulkan games
Summary: [AMD tahiti xt] random crashes of GL/vulkan games
Status: RESOLVED NOTOURBUG
Alias: None
Product: DRI
Classification: Unclassified
Component: DRM/AMDgpu (show other bugs)
Version: DRI git
Hardware: x86-64 (AMD64) Linux (All)
: not set critical
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2019-11-08 17:34 UTC by Sylvain BERTRAND
Modified: 2019-11-12 17:13 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
kernel log (55.35 KB, text/plain; charset=ISO-8859-1)
2019-11-08 17:35 UTC, Sylvain BERTRAND
no flags Details
xorg log (66.57 KB, text/plain; charset=ISO-8859-1)
2019-11-08 17:36 UTC, Sylvain BERTRAND
no flags Details

Description Sylvain BERTRAND 2019-11-08 17:34:37 UTC
games started to randomly crash, vulkan or GL (dota2, dota2 underlord, CS:GO).

The only info I get from the crashes, are from dota2 vulkan (see kernel log) and dota underlords.
This is a mesa vulkan debug build and the offset 0x1e08000 does not map to any source code (glibc addr2line).

I cannot bisect correctly since some sessions have no crash at all for hours.

Any ideas? (for the moment, I can update linux/drm/llvm/mesa/xserver every week)
Comment 1 Sylvain BERTRAND 2019-11-08 17:35:07 UTC
Created attachment 145914 [details]
kernel log
Comment 2 Alex Deucher 2019-11-08 17:35:53 UTC
Probably a mesa bug rather than a kernel bug.
Comment 3 Sylvain BERTRAND 2019-11-08 17:36:03 UTC
Created attachment 145915 [details]
xorg log
Comment 4 Sylvain BERTRAND 2019-11-08 17:39:16 UTC
could you log the bug for me? I am waiting for my mesa gitlab bugzilla account registration. I am blocked by google javascript capcha *bip* as I use no javascript/ basic (x)html browers, I did contact the mesa dev mailing list owner though (since it seems to be the same thing).
Comment 5 Sylvain BERTRAND 2019-11-12 17:12:34 UTC
ok, seems I got it: was weird I got no debug infos with a constant crash location in a debug build... because the crash was... in c++ cr*p, namely llvm, which had no debug infos since I did a release build. llvm src was not updating because I used the old git repo location. Have the "fixed" c++ brainf*cked llvm now.


Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.