Bug 11750 - When moving a window to viewport #4 from #1, cursor is not correctly placed
Summary: When moving a window to viewport #4 from #1, cursor is not correctly placed
Status: RESOLVED INVALID
Alias: None
Product: xorg
Classification: Unclassified
Component: App/compiz (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Kristian Lyngstøl
QA Contact: Xorg Project Team
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2007-07-27 18:31 UTC by gavintlgold
Modified: 2018-06-12 19:06 UTC (History)
0 users

See Also:
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Attachments

Description gavintlgold 2007-07-27 18:31:25 UTC
Let me set up the situation:

I use compiz fusion's expo plugin to find out which viewport I'm in (it still happens without this enabled). I go to #1 (the leftmost viewport).

I open any window, and drag it to the LEFT. When this happens, the cursor somehow stays on the left side too long, and wobbly messes up, thinking I had just moved a window from the left to the right side of the viewport in a split second.

Then, i can drag the window back to #1 from #4, and the same thing happens. This DOES NOT happen when dragging to any face that's in numerical order.

Looking at it again, I think it might have something to do with the fact that I move my cursor while the cube is still spinning, and I have the timestep up a little higher than default.

Still, this should be fixed.
Comment 1 gavintlgold 2007-07-27 18:33:25 UTC
Actually, no. This still happens with a default timestep. However, it doesn't happen if you wait for the rotation to stop completely.
Comment 2 gavintlgold 2007-07-27 18:36:02 UTC
Ok, more details. It seems that it only happens if I move my cursor farther than 1/2 the screen while the flip is happening, and very quickly. This NEVER happens, however, when it isn't going between 1 and 4.
Comment 3 Kristian Lyngstøl 2009-02-07 01:35:44 UTC
Are you still experiencing this in 2009? 
Comment 4 Adam Jackson 2018-06-12 19:06:23 UTC
Mass closure: This bug has been untouched for more than six years, and is not
obviously still valid. Please reopen this bug or file a new report if you continue to experience issues with current releases.


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