in GL/glx/glxglcore.c, one can read in the __glXMesaScreenDestroy function that the num_vis field is used, but it is never set in any other function. It should probably be set to i at the end of the createMesaVisuals function. Also, in createMesaVisuals, are we sure that the j loop always find a visual? If yes, an assertion would probably be good, else there should be a continue; statement.
The GLX code has been refactored, is this still an issue?
Well, I can't find the code any more so I guess it just disappeared.
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