Reported by Kevin Brown on the Debian BTS. I observed the problem on my machine too. He says: "After upgrading from input-mouse 1.2.2 and xserver 1.3 (Debian testing) to 1.2.3 and 1.4.1 (Debian unstable), the mouse code appears to have stopped internally tracking sub-pixel mouse pointer movements. This behaviour appears to be independent of the video driver being used -- I get this with both the nv driver and the nvidia driver. I explain this in detail below so you can see what I'm talking about, but if you want to see it in action, simply execute the command: xset m 1/2 1 And then move the mouse slowly. You'll see that it won't move at all until you get it moving fast enough. The proper behaviour is for it to move more slowly than normal (half-speed), but to always register movement. The mouse acceleration code, in general, figures the amount of movement of the mouse cursor by examining the amount of movement during a given small, fixed time interval, applying an optional multiplication to that movement, and then applying that movement to the mouse cursor. If the amount of movement is greater than the threshold, it would multiply the movement by the acceleration fraction (which one can set via the xset command) and apply that to the pointer location, else it would change the pointer location directly by the amount of mouse movement there was. In theory, it works that way now. The problem is: what if the fraction is less than 1? In the previous versions of the handler (or the core code -- I don't know where this specific code resides), the mouse pointer position was essentially tracked by a floating point value (or at least a number that could store fractional results). If your movement was past the threshold, the mouse would "move" by that fractional factor, and the result was that you could configure your mouse movement to be slower than what the mouse's native movement was. For people with a relatively fast-moving mouse (extremely high resolution), this is very useful. The current behaviour is this: if the amount of mouse movement *after multiplication against the acceleration value* is less than 1, it is truncated to zero. And the end result is that when the acceleration fraction is set to less than 1, the mouse won't move *at all* until you move it fast enough that the resulting movement value (after multiplication against the acceleration value) is at least 1 pixel's worth. And the end result is that I've lost the only means I have of finely controlling the sensitivity of my mouse under X. I have to set my mouse to an acceleration of at least 1/1 to make it usable at all, because otherwise the mouse pointer will fail to move at all if the mouse is moved too slowly. Needless to say, this is most frustrating."
*** This bug has been marked as a duplicate of bug 13808 ***
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