I'm using several motherboards equipped in VIA KM400 & VIA CLE266 chpsets. All of them use via_dri.so driver for hardware acceleration. I found out that after loading more than 100MB of textures "via_alloc_texture fail" messages begin to appear. After some time (about 10-30 minutes) this message is the last one before my app dies. I've downloaded Mesa from CVS repository and found out, that there is no check for return value of via_alloc_texture function. It is called within via_texmem.c (viaTexturesGone). The only thing to do is just to add a check for via_alloc_texture return value and BINGO! - the app works for two days now...
Hi, I've commited a fix for this. Can you check out and see if it works as expected? /Thomas Hellström
Mass version move, cvs -> git
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