Created attachment 19083 [details] xorg.conf System Environment: -------------------------- --Platform: 945gm --Architecture(32-bit,64-bit,compatiblity): 32-bit --2D driver: master 071937ae577db67a9b5760bd4c2c4b61a8194822 --3D driver: mesa-7_2_branch 35fe0e56e6f6b45ceea0c3d43be7596c1ea44e00 --DRM: shipped with kernel 2.6.27-rc5 --libdrm: master 8ca06eb492f861dbf049a2e104e4e2a5ba814c13 --Xserver: 1.5release --Kernel: 2.6.27-rc5 --Display connector: LVDS Bug detailed description: -------------------------- Run ut2004, unexpected colors on default gun. Reproduce steps: ---------------- 1 xinit & 2 ut2004
Created attachment 19084 [details] Xorg.0.log
965 also have this issue.
I don't have UT2004 and you haven't posted screenshots, so I can't tell whether it is the same bug or not. But since you are talking about "unexpected colors", perhaps it is bug #16520.
(In reply to comment #3) > I don't have UT2004 and you haven't posted screenshots, so I can't tell whether > it is the same bug or not. But since you are talking about "unexpected colors", > perhaps it is bug #16520. > Yes, They have the same phenomenon.
*** This bug has been marked as a duplicate of bug 16520 ***
bug#16520 has been fixed, but this one (ut2004) not. So not dup.
This still exists in the latest code (mesa master).
Hi there, like I stated in the now closed bug #16520 I can still see the black weapon model issue with latest mesa git master and my Intel i915 chipset. Greets, Tobias
fixed in mesa commit 0674a238547f9f4f9de9c6cf5d72015e5960aa9e Author: Xiang, Haihao <haihao.xiang@intel.com> Date: Mon Dec 29 09:30:41 2008 +0800 intel: enable ATI_texture_env_combine3. Fixes #17707
(In reply to comment #10) > fixed in mesa > > commit 0674a238547f9f4f9de9c6cf5d72015e5960aa9e > Author: Xiang, Haihao <haihao.xiang@intel.com> > Date: Mon Dec 29 09:30:41 2008 +0800 > > intel: enable ATI_texture_env_combine3. Fixes #17707 > It is fixed in master branch, when will the commit 0674a238547f9f4f9de9c6cf5d72015e5960aa9e be added into q4-branch?
Why does adding support for an uncommon, optional extension fix this bug? Please explain.
With gdb's analysis, unit 2 is activated to render the weapon, but without ATI_texture_env_combine3 support, this unit is disabled indeed. I think unit 2 should use some combiner operations which are provided by ATI_texture_env_combine3 when rendering the weapon.
(In reply to comment #11) > (In reply to comment #10) > > fixed in mesa > > > > commit 0674a238547f9f4f9de9c6cf5d72015e5960aa9e > > Author: Xiang, Haihao <haihao.xiang@intel.com> > > Date: Mon Dec 29 09:30:41 2008 +0800 > > > > intel: enable ATI_texture_env_combine3. Fixes #17707 > > > It is fixed in master branch, when will the commit > 0674a238547f9f4f9de9c6cf5d72015e5960aa9e be added into q4-branch? > cherry-picked.
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