Created attachment 27375 [details] hangcheck warnings for cat /sys/kernel/debug/dri/0/... When I fire up EVE Online in wine, all works fine until the moment EVE Online tries to draw the game screen. wine throws some error messages "GLSL compilation failed, unresolved symbols". Worse however, it causes a graphics lockup. * screen freezes at "entering game" message with first game screen fading in in the background * mouse pointer can still be moved * X server can be killed from ssh; driver switches back to text console but text console is frozen as well. mouse pointer is still visible in text console (but cannot be moved) * only way to repair freeze is to reboot on trying a cat /sys/kernel/debug/dri/0/{bufs,clients,vm,vma,queues} hangs for quite some time and produces the attached kernel messages. installed versions: kernel 28d0325ce6e0a52f53d8af687e6427fee59004d3 (== 2.6.31-rc1) libdrm 72a29340ea3225550db6b009f4e50c77c7b1f394 (2009-07-03 15:03:03+0200) mesa 862488075c5537b0613753b0d14c267527fc6199 (2009-07-03 18:53:58+0200) xf86-video-intel 74227141923a2f5049592219ab80e8733062a5d9 (2009-06-23 14:14:50+0100) xorg-server d6b8205e699c0c62af76c4a9cbff1402337927b3 (2009-07-03 19:25:33-0700) hardware: 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller [8086:2a02] (rev 03) 00:02.1 Display controller [0380]: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller [8086:2a03] (rev 03) MSI disabled. will happily provide more information if i can, ask me in #dri-devel on Freenode, equinox.
Created attachment 27384 [details] wine error messages attached: wine error messages; probably irrelevant for the DRI bug.
Created attachment 27385 [details] intel_gpu_dump output intel_gpu_dump output, running with kernel 2.6.30.1, all other versions as indicated above. the output of intel_gpu_dump did not change on re-running it a few seconds later, assuming that means the GPU really got stuck same behaviour on: mesa master on 2.6.31-rc1 mesa master on 2.6.30.1 mesa 7.5 on 2.6.31-rc1 (mesa 7.5 manged to draw a few frames of in-game graphics before locking up, but I'd assume that's because the game isn't deterministically drawing the same things all the time)
Created attachment 27386 [details] Xorg.0.log geez, managed to not notice the error message in Xorg.0.log. sorry: [mi] EQ overflowing. The server is probably stuck in an infinite loop. Backtrace: 0: X(xorg_backtrace+0x28) [0x4649b8] 1: X(mieqEnqueue+0x1e4) [0x45d554] 2: X(xf86PostKeyboardEvent+0xa0) [0x47bd80] 3: /usr/lib64/xorg/modules/input/evdev_drv.so [0x7f9d6d73d2b6] 4: X [0x471ed7] 5: X [0x519ca4] 6: /lib/libpthread.so.0 [0x7f9d7271faa0] 7: /lib/libc.so.6(ioctl+0x7) [0x7f9d70234cc7] 8: /usr/lib/libdrm_intel.so.1(drm_intel_gem_bo_map_gtt+0x75) [0x7f9d6e30eed5] 9: /usr/lib64/xorg/modules/drivers/intel_drv.so [0x7f9d6e559850] 10: /usr/lib64/xorg/modules/drivers/intel_drv.so [0x7f9d6e56cae6] 11: /usr/lib64/xorg/modules/drivers/intel_drv.so [0x7f9d6e56cb31] 12: X [0x4a4318] 13: X(ChangeWindowAttributes+0x2dd) [0x456d2d] 14: X [0x4317c4] 15: X [0x431e14] 16: X [0x426fb5] 17: /lib/libc.so.6(__libc_start_main+0xfd) [0x7f9d7018ca3d] 18: X [0x426b49] this is with .drirc settings: always_flush_cache=true always_flush_batch=true
bug #22622 (mesa progs/glsl/*noise*) causes a similar lockup on the same configuration
Created attachment 27395 [details] intel_gpu_dump (bz2) output this one is with always_flush_cache=false always_flush_batch=false (unlike the previous one)
bug #22622 unrelated, removed from dependencies. the common denominator from intel_gpu_dump seems to be 0x*0: 0x00000000: MI_NOOP 0x*4: 0xffffffff: UNKNOWN 0x*8: HEAD 0xffffffff: UNKNOWN ... taking guesses, but looks like invalid GPU code? wine does complain about having failed to compile a shader, but this shouldn't cause a GPU lockup, should it?
I can confirm identical behavior (X hang caused by Eve+Wine, most of the time can only be resolved by rebooting) with kernel-2.6.30.1 and the latest git checkout of Mesa master branch on a laptop with GM45 graphics (00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07))
As of today, mesa from git master branch checkout no longer hangs in Eve. Perhaps one of Eric Anholt's commits yesterday fixed this bug?
Confirmed, works now. Closing bug.
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