Created attachment 27654 [details] Xorg log Checked with a recent (12.07.2009) 7.6 mesa/dri build. In earlier mesa releases GLEST was unplayable because it wasn't possible to select units (there was an bug report for that on rs4xx IGP somewhere in bugzilla, but I'm unable to find it). With 7.6 selecting units works but after that action whole game falls back to software rendering thus is very slow and messes up display of some textures, as documented on attached pics. Also even if a unit is not selected game still fall backs to software rendering if one quits the played map. If an unit is not selected and we don't quit the game it seems to be running quite fine, computer actions attacks etc do not triger the fall back.
Created attachment 27655 [details] Main menu correctly displayed before fallback to software rendering
Created attachment 27656 [details] Main menu incorrectly displayed after fallback to software rendering
Mass version move, cvs -> git
Is this still an issue with mesa from mesa_7_7_branch?
(In reply to comment #4) > Is this still an issue with mesa from mesa_7_7_branch? Sorry for late reply ... It seems to work ok with 7.7 and 7.8 ... However by ok I mean it doesn't slow down anymore... The graphic glitches in menu (and small glitches in normal game) are still present just as the attached screenshot shows them... So while the speed is ok and game does not fallback to software rendering, the graphic glitches still appear after units selection.
The classic r300 driver has been abandoned long ago. It was replaced by the Gallium driver r300g. If you have issues with r300g please file a new bug report with component Drivers/Gallium/r300 Thanks.
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