The recent change to enable texture tiling by default broke the game Warzone 2100. It hangs shortly after starting, before displaying the menu. System environment: -- chipset: G45 / ICH10R -- system architecture: 32-bit -- Linux distribution: Debian unstable -- Machine or mobo model: Asus P5Q-EM -- Display connector: DVI -- KMS: enabled -- xf86-video-intel: 50e2a6734de43a135aa91cd6e6fb5147e15ce315 -- xserver: 1.6.3 -- mesa: a962c07cc3e5fba3be5c08071bc7abc5d840f138 -- drm: 9aed44beeac4f250a58c792d64a4dee1dde3d086 -- kernel: 2.6.31-rc5 (debian)
Hangs like GPU hangs? Make sure you update your 2D driver, which fixes hangs with GL, and if it still occurs, could you include an intel_gpu_dump?
Created attachment 28490 [details] gpu dump (In reply to comment #1) > Hangs like GPU hangs? Make sure you update your 2D driver, which fixes hangs > with GL, and if it still occurs, could you include an intel_gpu_dump? > Just tried with git master of xf86-video-intel and drm, same behaviour. doesn't seem to be a GPU hang as I can kill the process and get a working X back. I'm attaching both a gpu dump and a backtrace in case it's still helpful.
Created attachment 28491 [details] backtrace from hang
Switching to the console and back again brings the game back to life.
Mass version move, cvs -> git
*** This bug has been marked as a duplicate of bug 23566 ***
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