I think I have found another regression in texture tiling. In a few games, UT2004 and the demo of Enemy Territory Quake Wars, the game hangs after a level is loaded (in ETWQ when "Play Computer" is selected). Switching to the console and then back to X brings the game back to life. This behaviour is not 100% reproducible, but so far I haven't seen this happening with texture tiling turned off. System environment: -- chipset: G45 / ICH10R -- system architecture: 32-bit -- Linux distribution: Debian unstable -- Machine or mobo model: Asus P5Q-EM -- Display connector: DVI -- KMS: enabled -- xf86-video-intel: e8f0763d405a8152c74c28792c52fe12c1d41dd5 -- xserver: 1.6.3 -- mesa: f2fcd5822a0b308e8b9410061996377c0b4a0a91 -- drm: d74c67fb13d8c3e8c2e5968d827285d147a5dfc0 -- kernel: 2.6.31-rc5 (debian)
Mass version move, cvs -> git
*** This bug has been marked as a duplicate of bug 23566 ***
(I verified the profile on etqw, and the fix I'm working on does fix it)
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