3D intensive apps such as SL use a lot of prims and textures.
[21452.386277] [drm:radeon_cs_parser_init] *ERROR* cs IB too big: 16390
[21452.386281] [drm:r600_cs_legacy] *ERROR* Failed to initialize parser !
I can reproduce this quite reliability.
If you load an app with a lot of primitives and textures trying to be rendered at once the app will hang.
Should be fixed now in mesa git master.
I don't see this happening anymore.. pending to close it RSN
Close it, don't see this anymore.