terrain looks like it's divided up in "3 moving parts" (just start it and you'll
see what I mean), but only if you look forward, if you turn 90 degrees to the
right or left it seems ok. Happens with r200 dri, LIBGL_ALWAYS_INDIRECT=1 set
and the sw-only libGL.
At least I don't think it looked like that in the past, maybe some recent tnl
changes broke it?
It's always had some discontinuities between the strips. I can confirm that
these are also visible running on nvidia hardware.
Leaving the bug open as it would be nice to get the demo fixed.
On the intel driver I also see this segmentation using git master of drm, mesa and xf76-drv-intel and xserver as of 4/15/2008
I do not recall seeing this with Mesa in fedora 8
Mass version move, cvs -> git
I can see nothing wrong with the demo, it appears to be fixed. I have tested r300g, swrast, and softpipe. Closing..
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