I noticed that when compiling mesa with --enable-debug some maps of the sauerbraten game are visually corrupted (missing walls), e.g: http://img692.imageshack.us/img692/8545/sauercorruption.png while when compiling without it works fine. This happens especially with "maps->douze". I also get warnings like: Mesa warning: glDraw[Range]Elements(start 6912, end 8677, count 3642, type 0x1403, indices=0x843c) end is out of bounds (max=90) Element Buffer 11 (size 104640) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 6912, end 8677, count 3642, type 0x1403, indices=0x843c) index=8677 is out of bounds (max=90) Element Buffer 11 (size 104640) Skipping the glDrawRangeElements() call This is similar to bug #22743 and probably it's a sauerbraten bug, but it's strange that I get different rendering when enabling or disabling the --enable-debug flag. Tested with master, 7.7 and 7.6 branches, with: GL_RENDERER = Mesa DRI R300 (RV530 71C5) 20090101 x86/MMX/SSE2 TCL
*** This bug has been marked as a duplicate of bug 30629 ***
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