When enabling water refraction with sauerbraten water rendering is broken. Tested on both current git master, 7.7 and 7.6 branches with: GL_RENDERER = Mesa DRI R300 (RV530 71C5) 20090101 x86/MMX/SSE2 TCL DRI2 Step to reproduce: 1) run sauerbraten 2) load maps -> 3 -> thor 3) jump into the water and look at the water surface 4) enable "shaders" and "water->refraction" -> water becomes green
According to my test on an rv350, r300g of mesa 7.10 seems to be free of this bug. If r300c is no longer relevant, this report should be closed.
Closing because r300c is no longer supported.
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