GLSL spec (1.10 to 1.50) 6.1 says: Function that return no value must be declared as void. But this gets passed with mesa: int function(out int i) { // function should return a value } This impacts piglit/tests/glslparsertest/shaders/function5.frag
This also impacts piglit/tests/glslparsertest/glsl2/function-07.vert
Fixed with glsl2 merge.
verified with mesa master d442a01ac14382d83cdaac87d2832315ceb3e963.
bug/show.html.tmpl processed on Mar 20, 2017 at 09:46:50. (provided by the Example extension).