GLSL 1.10 spec section 5.3.2 says: "It is an error to construct matrices from other matrices. This is reserved for future use." But piglit/tests/glslparsertest/shaders/matrix.V110.frag (default #version 110) passes in mesa: { mat4 m; mat4 m1 = mat4(m); } p.s. This is allowed in GLSL 1.20.
Fixed with the glsl2 merge.
verified with mesa master d442a01ac14382d83cdaac87d2832315ceb3e963.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.