Created attachment 33821 [details] wine log Episode 102 of the game Sam & Max (running in Wine) is causing an assertion fail every time a new area is loaded, for example when leaving the office in the start of the game. This only happens if GLSL is enabled in Wine, which it is by default. I'm using the full version of the game, but it's most likely reproducable with the demo: http://www.telltalegames.com/samandmax/situationcomedy brw_state_upload.c:407: brw_validate_state: Assertion `(fp->tex_units_used & ctx->Texture._EnabledUnits) == fp->tex_units_used' failed. The full output from Wine is attached. I have reproduced the crash both with git master (07439cf61717a3bde82745aa2acc878d7fd0133f) and the 7.7 branch.
the demo doesn't appear to work in wine. would be interesting to see a standalone testcase, though.
Indeed, the demo doesn't work, but if you (or anyone else) is interested in having a go at it I can always buy an episode of the game for you.
I figured out how to get the demo running in Wine, but in the meantime the problem has disappeared. Now using 644a05c6cb3ebabc600f6d529b54c71fd2c0c84c
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