I just tried and orm=fbo works in wine-1.1.40 now! I get some new software fallbacks though (with orm=backbuffer, there are no sw fallbacks): Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) Falling back to sw for glCopyTexImage2D (internalFormat GL_DEPTH_COMPONENT24, border 0) Falling back to sw for ReadPixels (format GL_DEPTH_COMPONENT, type GL_UNSIGNED_INT) These occur when playing World of Warcraft.
Note: classic r600 driver has been abandoned. Please use r600g (gallium driver) instead. Is this still an issue with a newer driver/kernel?
The classic r600 driver has been abandoned long ago. It was replaced by the Gallium driver r600g. If you have issues with r600g please file a new bug report with component Drivers/Gallium/r600 Thanks.
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