Bug 27250 - glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work
Summary: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: mesa-dev
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Reported: 2010-03-22 10:37 UTC by Neil Roberts
Modified: 2010-08-01 18:45 UTC (History)
0 users

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Attachments
Test case (5.98 KB, text/x-csrc)
2010-03-22 10:37 UTC, Neil Roberts
Details
Piglit test case (5.83 KB, patch)
2010-04-20 16:00 UTC, Neil Roberts
Details | Splinter Review

Description Neil Roberts 2010-03-22 10:37:15 UTC
Created attachment 34328 [details]
Test case

Under GL 2.0 you are meant to be able to write to the gl_PointSize output from the vertex shader to change the point size per-vertex. This doesn't appear to work in Mesa.

The attachment is a simple program that draws a single point in the center of the screen. It uses a vertex shader to change the size of the point to 32 pixels. Under Mesa git master this ends up being a single pixel but on an NVIDIA machine it correctly ends up as 32 pixels.
Comment 1 Neil Roberts 2010-04-20 16:00:21 UTC
Created attachment 35190 [details] [review]
Piglit test case

Here is the test rewritten as a patch for piglit.
Comment 2 Gordon Jin 2010-08-01 18:45:06 UTC
This test case has been committed as piglit glsl-vs-point-size. And the test result has changed to pass since about one week ago.

Tested with mesa master branch on Piketon (i965).


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