Bug 27268 - GLSL: using step function in vec4 constructor is not completely correct
Summary: GLSL: using step function in vec4 constructor is not completely correct
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: unspecified
Hardware: x86 (IA32) Linux (All)
: medium normal
Assignee: mesa-dev
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Reported: 2010-03-23 11:38 UTC by Karthik Hariharakrishnan
Modified: 2011-03-03 13:37 UTC (History)
0 users

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Attachments
Output image with step function in vec4 constructor (12.05 KB, image/bmp)
2010-03-23 11:41 UTC, Karthik Hariharakrishnan
Details
Reference image with no step constructor (12.05 KB, image/bmp)
2010-03-23 11:42 UTC, Karthik Hariharakrishnan
Details

Description Karthik Hariharakrishnan 2010-03-23 11:38:16 UTC
The MESA GL implementation fails OpenGL ES conformance test 
GL/step/step_float_frag_xvary_edgeconsthalf.test.

The generated output doesnt match the expected output generated using
step_float_frag_xvary_edgeconsthalf_ref.frag
Comment 1 Karthik Hariharakrishnan 2010-03-23 11:41:38 UTC
Created attachment 34372 [details]
Output image with step function in vec4 constructor
Comment 2 Karthik Hariharakrishnan 2010-03-23 11:42:05 UTC
Created attachment 34373 [details]
Reference image with no step constructor
Comment 3 Marek Olšák 2011-03-02 05:51:49 UTC
Is this still an issue with latest Mesa? The GLSL compiler has been completely rewritten.
Comment 4 Ian Romanick 2011-03-03 13:37:35 UTC
This test passes here on swrast and the i965 driver.  Closing.


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