Bug 27584 - Neverwinter Nights broken with r600
Summary: Neverwinter Nights broken with r600
Status: RESOLVED DUPLICATE of bug 24047
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/R600 (show other bugs)
Version: unspecified
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-04-11 07:28 UTC by Gael Le Mignot
Modified: 2010-06-02 10:45 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Broken NWN menu (848.09 KB, image/png)
2010-04-11 07:28 UTC, Gael Le Mignot
Details
Software version of the manu (916.63 KB, image/png)
2010-04-11 07:30 UTC, Gael Le Mignot
Details
List of saved games, broken hardware version (532.23 KB, image/png)
2010-04-11 07:30 UTC, Gael Le Mignot
Details
List of saved games, software version (512.36 KB, image/png)
2010-04-11 07:32 UTC, Gael Le Mignot
Details
Loading a game, broken hardware version (11.83 KB, image/png)
2010-04-11 07:32 UTC, Gael Le Mignot
Details
Loading a game, software version (187.36 KB, image/png)
2010-04-11 07:33 UTC, Gael Le Mignot
Details

Description Gael Le Mignot 2010-04-11 07:28:41 UTC
Created attachment 34887 [details]
Broken NWN menu

I used to play Neverwinter Nights with a Radeon X1650 Pro (AGP). My motherboard died, so I had to buy a PCI-Express video card, I took a Radeon HD4650 (PCI-Express). I had to upgrade the radeon driver, mesa and kernel to get 3D to work with the new card, and now it does.

But Neverwinter Nights doesn't. The mouse course is not drawn, all fonts are white squares, and when I go as far as loading a game in blind mode, it makes the whole computer crash (hard reset required).

Using the software render (libgl1-mesa-swx11)  instead of the DRI one (libgl1-mesa-glx) the game runs, but is of course too slow to be played.

I include a few screenshot of the software version versus the hardware one.

I'm using Debian Sid with a 32-bits userland and a 64-bits kernel with :

- kernel 2.6.33-2-amd64 ;

- radeon module loaded with "radeon modeset=1" ;

- libgl1-mesa-glx, libgl1-mesa-dri version 7.7.1-1 ;

- xserver-xorg-video-radeon version 1:6.13.0-1.

If you need any additional information or me to perform some tests, just ask.

Thanks anyway to all the Mesa/DRI community for writing good drivers.
Comment 1 Gael Le Mignot 2010-04-11 07:30:02 UTC
Created attachment 34888 [details]
Software version of the manu
Comment 2 Gael Le Mignot 2010-04-11 07:30:58 UTC
Created attachment 34889 [details]
List of saved games, broken hardware version
Comment 3 Gael Le Mignot 2010-04-11 07:32:02 UTC
Created attachment 34890 [details]
List of saved games, software version
Comment 4 Gael Le Mignot 2010-04-11 07:32:38 UTC
Created attachment 34891 [details]
Loading a game, broken hardware version
Comment 5 Gael Le Mignot 2010-04-11 07:33:33 UTC
Created attachment 34892 [details]
Loading a game, software version
Comment 6 Gael Le Mignot 2010-04-11 07:34:27 UTC
Note : this may be related to https://bugs.freedesktop.org/show_bug.cgi?id=26809 or https://bugs.freedesktop.org/show_bug.cgi?id=27576 but I'm not sure since I've a complete crash at the end, so I opened a new issue.
Comment 7 Gael Le Mignot 2010-06-02 10:45:39 UTC
Ok, I found the problem : it's the s3tc. If I disable it in driconf, the games work. I do have problems with fullscreen mode using KMS but that's another issue and I'll do more tests before issuing a bug report.

So I close this bug, just disable the s3tc as explained on http://bugs.freedesktop.org/show_bug.cgi?id=24047#c12 or wait until the bug 24047 is fixed.

*** This bug has been marked as a duplicate of bug 24047 ***


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