Bug 28625 - [r300g] all surfaces in unreal tournament 2004 are GL_NEAREST
Summary: [r300g] all surfaces in unreal tournament 2004 are GL_NEAREST
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/r300 (show other bugs)
Version: git
Hardware: x86 (IA32) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact:
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Depends on:
Blocks:
 
Reported: 2010-06-20 09:00 UTC by almos
Modified: 2010-07-09 11:59 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
stderr with RADEON_DEBUG=tex (106.83 KB, text/plain)
2010-06-27 13:37 UTC, almos
Details

Description almos 2010-06-20 09:00:42 UTC
r300c doesn't have this issue.
Comment 1 almos 2010-06-20 10:31:37 UTC
my gpu is an rv350 (radeon 9600xt)
Comment 2 almos 2010-06-27 13:37:23 UTC
Created attachment 36553 [details]
stderr with RADEON_DEBUG=tex
Comment 3 Marek Olšák 2010-07-08 15:53:00 UTC
The commit 392a2515c0967c395be098cac6a37f325dd66b90 in master should fix this issue, can you confirm?
Comment 4 almos 2010-07-09 11:48:25 UTC
Fix confirmed. By the way, the fonts in the menu got fixed as well.
Comment 5 Marek Olšák 2010-07-09 11:59:37 UTC
Cool, closing..


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