After commit 9b2ebcaf4b94bfc8756f6b216e0e452013616f2c, "r300g: fix random pixels appearing / incomplete rendering", the game "Call of Cthulhu: Dark Corners of the Earth" (played using wine - with GLSL disabled) stops rendering textures correctly. Graphics Card: ATI Technologies Inc RV505 [Radeon X1550 64-bit] CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM Linux kernel 2.6.34, libdrm 2.4.21
Created attachment 36407 [details] Screenshot showing an incorrectly rendered scene
Created attachment 36408 [details] the same scene, correctly rendered before the commit
Created attachment 36412 [details] [review] WAIT_DMA_GUI_IDLE patch Does the attached patch help?
(In reply to comment #3) > Created an attachment (id=36412) [details] > WAIT_DMA_GUI_IDLE patch > > Does the attached patch help? It doesn't improve anything, but it changed something: now the five-pointed star looks like a square; the new screenshot called "same star, with patch" shows the exact same white star from the other screenshots, as it looks with the patch applied
Created attachment 36418 [details] the same star, with patch applied
> > Does the attached patch help? > > It doesn't improve anything, but it changed something: now the five-pointed > star looks like a square; the new screenshot called "same star, with patch" > shows the exact same white star from the other screenshots, as it looks with > the patch applied Actually, I realised I loaded the wrong saved game; that square wasn't the same star from the previous screenshots (sorry for the confusion). In sum, the patch changed nothing at all. As before, all textures in the game look tiled, like a jigsaw puzzle (problem with texture coordinates, perhaps? putting pieces of the texture in the wrong places?)
Does disabling colortiling help? Option "ColorTiling" "False" in the device section of your xorg.conf
(In reply to comment #7) > Does disabling colortiling help? > Option "ColorTiling" "False" > in the device section of your xorg.conf No change, I'm afraid
I've committed a workaround, could you try current mesa git?
(In reply to comment #9) > I've committed a workaround, could you try current mesa git? It works perfectly again now!
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