Recent changes to mesa (almost certainly krh glx rework) made all GL applications segfault in glxMakeCurrent with DRI1, both hardware dri and software (but not with indirect rendering, ie. compiz). Commit 4d58b5b482d06ab8d4c4b2db33d0b48b7c82d064 (glx: Drop duplicate psc field in drisw context struct) fixed software rendering, trivially making the same changes in dri_glx.c fixed rendering with hardware acceleration too. Simple patch attached.
Created attachment 37358 [details] [review] fix hw dri segfault in makeCurrent Trivially apply to dri_glx.c the drisw_glx.c changes who fixed software rendering.
fixed in git.
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