Bug 29495 - [r300g] Shadowgrounds: character portraits rendered wrong
Summary: [r300g] Shadowgrounds: character portraits rendered wrong
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL: http://demofiles.linuxgamepublishing....
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-08-10 15:36 UTC by Sven Arvidsson
Modified: 2011-05-01 05:44 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Screenshot of the bug (28.66 KB, image/jpeg)
2010-08-10 15:36 UTC, Sven Arvidsson
Details

Description Sven Arvidsson 2010-08-10 15:36:31 UTC
Created attachment 37778 [details]
Screenshot of the bug

Character portraits (visible during dialogue segments) in the game Shadowgrounds are not rendered correctly. This is not a problem with r300c or softpipe.

I'm using git master 8dd4308b5e29fd684d6e516161513d3045e5ff9e

This is reproducible with the demo of the game.
Comment 1 Marek Olšák 2010-11-13 12:40:51 UTC
Is this still an issue with current mesa git?
Comment 2 Sven Arvidsson 2010-11-15 06:07:48 UTC
(In reply to comment #1)
> Is this still an issue with current mesa git?

No change with current git master.

I did however notice that the bug disappear if RADEON_NO_TCL=1 is set.
Comment 3 Tom Stellard 2011-04-18 22:20:07 UTC
Can you try this again with the latest git version of mesa (commit
ffc1d166d24532aeaa4dcf06a431e43ab7e7e315 or newer)?
Comment 4 Sven Arvidsson 2011-04-19 06:29:23 UTC
No change.
Comment 5 Sven Arvidsson 2011-05-01 05:44:25 UTC
An updated version of the game no longer has this bug, so I guess there's no point in keeping this bug open.


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