Created attachment 37936 [details] test picture on glsl2 System Environment: -------------------------- Arch: x86_64 Platform: Calpella/Piketon Libdrm: (master)2.4.21-15-gb04515c5d6c95f573457a94267b855cceb639105 Mesa: (glsl2)commit a433cd286c60eb9d4c2114f042709eda0f3de676 Xserver: (master)xorg-server-1.8.99.905-12-g8d7b7a0d71e0b89321b3341b781bc8845386def6 Cairo: (master)046b642db0782ab5e2a5c82988b21e05afe8e716 Kernel: (for-linus)9fe6206f400646a2322096b56c59891d530e8d51 Bug detailed description: ------------------------- With Mesa (glsl2)commit a433cd286c60eb9d4c2114f042709eda0f3de676, Mesa demos fpglsl with tex-multi.glsl displayed differently from (master) 15a3b42e135a3a2cb463ec3cff80a55dd8528051 that not merged with glsl2.And the problem also be found in the newest master branch. Reproduce steps: ---------------- 1.xinit& 2.cd /GFX/build/component/Mesa_demos/src/fpglsl 3. ./fp-tri tex-multi.glsl
Created attachment 37937 [details] test picture on master not merged
The demo code is broken and doesn't set its texture sampler uniforms. See glsl-fs-sampler-numbering-* for working tests of multitexture sampling issues.
I've fixed the demo program. ac1d244a50087cd454c0eea02115561fac932865
Tahnks Brian Paul. It run correctly with the demo code ac1d244a50087cd454c0eea02115561fac932865
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