hi, i am fedora packager and i package this game: http://os.wildfiregames.com/ i see for radeon driver a crash because with EXT_framebuffer_object extension with free radeon driver. beta rpm can be found here: http://koji.fedoraproject.org/koji/taskinfo?taskID=2415654 rpm -qa | grep mesa mesa-dri-drivers-7.8.1-8.fc13.x86_64 mesa-libGL-devel-7.8.1-8.fc13.x86_64 mesa-libGL-7.8.1-8.fc13.x86_64 mesa-debuginfo-7.8.1-8.fc13.x86_64 mesa-libGLU-devel-7.8.1-8.fc13.x86_64 mesa-libGLU-7.8.1-8.fc13.x86_64
Can you attach the backtrace?
log error: ___________________________________________________________________ (gdb) bt full #0 0x00007fffe9926e99 in next_ins (pAsm=0x2a3ff70) at r700_assembler.c:2619 pILInst = <value optimized out> #1 0x00007fffe992776c in assemble_MOV (pAsm=0x2a3ff70) at r700_assembler.c:3874 No locals. #2 0x00007fffe992b594 in AssembleInstr (uiFirstInst=<value optimized out>, uiIL_Shift=0, uiNumberInsts=4, pILInst=0x2a41e30, pR700AsmCode=0x2a3ff70) at r700_assembler.c:5622 i = 1 #3 0x00007fffe992c7fd in r700TranslateFragmentShader (fp=0x2a3bcc0, mesa_fp=0x2a3bcc0, ctx=0xb493f0) at r700_fragprog.c:412 number_of_colors_exported = <value optimized out> z_enabled = 0 '\000' unBit = <value optimized out> shadow_unit = <value optimized out> i = <value optimized out> inst = <value optimized out> shadow_ambient = {STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0} #4 0x00007fffe99360af in r700UpdateShaders (ctx=0xb493f0) at r700_state.c:72 context = 0xb454f0 #5 0x00007fffe9938953 in r700TryDrawPrims (ctx=0xb493f0, arrays=0xb988b8, prim=0x7fffffffdba0, nr_prims=1, ib=0x7fffffffdb80, index_bounds_valid=<value optimized out>, min_index=0, max_index=75) at r700_render.c:904 context = 0xb454f0 i = <value optimized out> radeon = 0xb454f0 rrb = <value optimized out> emit_end = <value optimized out> id = 0 #6 r700DrawPrims (ctx=0xb493f0, arrays=0xb988b8, prim=0x7fffffffdba0, nr_prims=1, ib=0x7fffffffdb80, index_bounds_valid=<value optimized out>, min_index=0, max_index=75) at r700_render.c:993 retval = 0 '\000' #7 0x00007fffe99c1e05 in vbo_validated_drawrangeelements (ctx=0xb493f0, mode=4, index_bounds_valid=1 '\001', start=0, end=75, count=138, type=5123, indices=0x29f1450, basevertex=0) at vbo/vbo_exec_array.c:663 vbo = 0xb95c40 exec = 0xb96860 ib = {count = 138, type = 5123, obj = 0xafb500, ptr = 0x29f1450} prim = {{mode = 4, indexed = 1, begin = 1, end = 1, weak = 0, pad = 0, start = 0, count = 138, basevertex = 0}} #8 0x00007fffe99c2086 in vbo_exec_DrawRangeElementsBaseVertex (mode=4, start=0, end=75, count=138, type=5123, indices=0x29f1450, basevertex=0) at vbo/vbo_exec_array.c:771 warnCount = 0 ctx = 0xb493f0 __PRETTY_FUNCTION__ = "vbo_exec_DrawRangeElementsBaseVertex" #9 0x00007fffe99c20f0 in vbo_exec_DrawRangeElements (mode=<value optimized out>, start=<value optimized out>, end=<value optimized out>, count=<value optimized out>, type=<value optimized out>, indices=<value optimized out>) at vbo/vbo_exec_array.c:788 No locals. #10 0x0000000000559d2d in FixedFunctionModelRenderer::RenderModel (this=0xf02d80, streamflags=<value optimized out>, model=<value optimized out>, data=<value optimized out>) at ../../../source/renderer/FixedFunctionModelRenderer.cpp:290 mdldef = {px = 0x20d9f70, pn = {pi_ = 0x20da460}} ffmodel = <value optimized out> numFaces = 46 base = 0x474e0 <Address 0x474e0 out of bounds> stride = 16 #11 0x0000000000568b38 in SortModelRenderer::Render (this=0xf01ff0, modifier=..., flags=1) at ../../../source/renderer/TransparencyRenderer.cpp:576 tex = 0x20efdf0 smdl = 0x29f13a0 mdl = 0x20efd30 mdef = {px = 0x20d9f70, pn = {pi_ = 0x20da460}} it = streamflags = 9 texturematrix = <value optimized out> ---Type <return> to continue, or q <return> to quit--- lastmdef = {px = 0x20d9f70, pn = {pi_ = 0x20da460}} lasttex = 0x20efdf0 pass = 0 __func__ = "Render" #12 0x000000000054d230 in CRenderer::RenderShadowMap (this=0xe9ffb0) at ../../../source/renderer/Renderer.cpp:858 __profile = {static evMap = <optimized out>} shadowTransp = <value optimized out> transparentShadows = {px = 0xf07bf0, pn = {pi_ = 0xf07c10}} #13 0x000000000054d754 in CRenderer::RenderSubmissions (this=0xe9ffb0) at ../../../source/renderer/Renderer.cpp:1223 No locals. #14 0x000000000054d834 in CRenderer::RenderScene (this=0xe9ffb0, scene=0x1418e20) at ../../../source/renderer/Renderer.cpp:1450 frustum = {m_aPlanes = {{m_Norm = {X = -3.43084455, Y = -0.5, Z = 0.866025448}, m_Dist = 204.526093}, {m_Norm = {X = 3.43084455, Y = -0.5, Z = 0.866025448}, m_Dist = -669.317993}, {m_Norm = {X = 0, Y = 3.25116825, Z = 3.03176332}, m_Dist = -1405.6604}, {m_Norm = {X = 0, Y = -4.25116825, Z = -1.29971242}, m_Dist = 940.868408}, {m_Norm = {X = 0, Y = 0.000977516174, Z = -0.00169312954}, m_Dist = 8.4621582}, {m_Norm = {X = 0, Y = -1.00097752, Z = 1.73374403}, m_Dist = -473.254089}, {m_Norm = {X = 0, Y = 0, Z = 0}, m_Dist = 0}, {m_Norm = {X = 0, Y = 0, Z = 0}, m_Dist = 0}, { m_Norm = {X = 0, Y = 0, Z = 0}, m_Dist = 0}, {m_Norm = {X = 0, Y = 0, Z = 0}, m_Dist = 0}}, m_NumPlanes = 6} #15 0x00000000004cf061 in Render () at ../../../source/ps/GameSetup/GameSetup.cpp:212 skystring = {<std::basic_string<char, std::char_traits<char>, std::allocator<char> >> = "61 193 255", <No data fields>} skycol = {r = 0.239215687, g = 0.75686276, b = 1, a = 1} cursorName = {<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >> = Traceback (most recent call last): File "/usr/lib64/../share/gdb/python/libstdcxx/v6/printers.py", line 558, in to_string return self.val['_M_dataplus']['_M_p'].lazy_string (length = len) RuntimeError: Cannot access memory at address 0x4c6f0a2a , <No data fields>} #16 0x0000000000411e4b in Frame () at ../../../source/main.cpp:344 __profile = {static evMap = <optimized out>} TimeSinceLastFrame = 0.0136488527 __func__ = "Frame" need_render = true time = <value optimized out> need_update = true is_building_archive = false #17 0x00000000004122d5 in RunGameOrAtlas (argc=<value optimized out>, argv=<value optimized out>) at ../../../source/main.cpp:441 args = {m_Args = std::vector of length 0, capacity 0, m_Arg0 = {<std::basic_string<char, std::char_traits<char>, std::allocator<char> >> = "/usr/bin/pyrogenesis", <No data fields>}} ran_atlas = <value optimized out> res = <value optimized out> #18 main (argc=<value optimized out>, argv=<value optimized out>) at ../../../source/main.cpp:460 No locals. ______________________________
with gam configuration file: shadows = true noframebufferobject = false ==> crash ____________________ shadows = false noframebufferobject = false ==> crash ____________________ shadows = true noframebufferobject = true ==> no crash ____________________ shadows = true noframebufferobject = true ==> no crash then in 0ad code when noframebufferobject is false it try use EXT_framebuffer_object extension
Created attachment 38167 [details] [review] dmesg log dmesg log
Created attachment 38168 [details] [review] xorg log xorg log
seems to start & run a bit in mesa git maybe it was fixed by 1ec492a366e236569dc68f4de32e641c88cbcd63 or 1f7bc87391bc42eb9003020b7654e985494c6e61 These are also queued in 7.8 branch for 7.8.3 Can you try with these ?
Assuming fixed.
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