Bug 29850 - [r300g] regression: alienarena broken
Summary: [r300g] regression: alienarena broken
Status: RESOLVED NOTOURBUG
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: unspecified
Hardware: x86-64 (AMD64) Linux (All)
: medium major
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords: NEEDINFO
Depends on:
Blocks:
 
Reported: 2010-08-28 02:39 UTC by David Heidelberg (okias)
Modified: 2010-09-11 10:53 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
dmesg (77.33 KB, application/octet-stream)
2010-08-28 02:39 UTC, David Heidelberg (okias)
Details
alien_arena.jpeg (287.19 KB, image/jpeg)
2010-08-28 02:41 UTC, David Heidelberg (okias)
Details

Description David Heidelberg (okias) 2010-08-28 02:39:49 UTC
Created attachment 38233 [details]
dmesg

Errors:
~ $ alienarena 
--------- [Loading Renderer] ---------
Initializing OpenGL display
...setting mode 3: 1024 768
Using XFree86-VidModeExtension Version 2.2
radeon: Successfully grabbed chipset info from kernel!
radeon: DRM version: 2.6.0 ID: 0x791f GB: 1 Z: 1
radeon: GART size: 509 MB VRAM size: 128 MB
radeon: HyperZ: NO
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Mesa: Mesa 7.9-devel DEBUG build Aug 28 2010 10:23:14
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
GL_VENDOR: X.Org R300 Project
GL_RENDERER: Gallium 0.4 on RS690
GL_VERSION: 2.1 Mesa 7.9-devel
GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_conditional_render GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_OES_read_format GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_OES_EGL_image
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...ignoring GL_EXT_point_parameters
...3DFX_set_global_palette not found
...GL_EXT_shared_texture_palette not found
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_ARB_texture_env_combine
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_stencil_wrap
...using GL_EXT_framebuffer_blit
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...Initializing VBO cache
...Linking Error
Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program)
...Linking Error
...Linking Error
qglBlitFramebufferEXT not found...
glGetError() = 0x502
------------------------------------
...Initializing IRC client
...IRC rejected due to unset player name
======== CRX Initialized ========

Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(buffer=0x405)

According dmesg.
Comment 1 David Heidelberg (okias) 2010-08-28 02:41:29 UTC
Created attachment 38234 [details]
alien_arena.jpeg

Screenshot
Comment 2 Marek Olšák 2010-08-28 19:58:29 UTC
I recall the game worked. Could you please bisect?
Comment 3 David Heidelberg (okias) 2010-09-11 01:55:40 UTC
sorry, I can't bisect... because portage :-(
Comment 4 Sven Arvidsson 2010-09-11 05:01:50 UTC
I don't think version 7.45 of the game ever worked, there's some discussion about this problem here:
http://www.phoronix.com/forums/showthread.php?t=24939&page=2

Not working with llvmpipe either, and according to the thread it's busted on Intel too, so I guess it's a general Mesa problem.
Comment 5 Marek Olšák 2010-09-11 09:19:09 UTC
The problem is:

Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(buffer=0x405)

That's why nothing is drawn to the main framebuffer. We should get alienarena people to fix this in their code.
Comment 6 Marek Olšák 2010-09-11 10:53:45 UTC
I've tried to bisect this, going as far back as April. No luck. I am pretty sure this game (or its previous version) worked in April, so this is probably not a bug on our side.

BTW r300c doesn't hit this bug because, unlike gallium, the game opts out to use FBOs because it gets an incomplete framebuffer.

Closing.


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