Created attachment 38411 [details] Screenshot of bug The game Savage 2 isn't rendering correctly, this problem is apparent already in the menu. Other drivers, like llvmpipe does not have this problem so it's probably i965-specific. Using git master a5fd0396726d0142af364e3ea8ade470ff6c0559
What hardware are you on? I see nothing like that on Ironlake -- actual gameplay works now, just a bit of a glitch on buttons.
This is on G45, but I will retry later with current git. Could also be a specific setting in the game.
Still reproduceable on git master, doesn't seem to be a specific option either, it seems to be the same not matter what settings are used in the game. System environment: -- chipset: G45 / ICH10R -- system architecture: 32-bit -- Linux distribution: Debian unstable -- Machine or mobo model: Asus P5Q-EM -- Display connector: DVI -- xf86-video-intel: 19c48d3b3f33582baa87a9b3a9189e320e4cea45 -- xserver: 1.8.99.904 (1.9.0 RC 5) -- mesa: 94118fe2d4b1e5d0b9f39d9d2c44706db462e97e -- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf -- kernel: 2.6.35
savage2 is going to need: commit 5dc53444c8323c1787dddbe6b67048828df9c684 Author: Eric Anholt <eric@anholt.net> Date: Wed Dec 22 22:46:12 2010 -0800 i965: Correct the dp_read message descriptor setup on g4x. It's mostly like gen4 message descriptor setup, except that the sizes of type/control changed to be like gen5. Fixes 21 piglit cases on gm45, including the regressions in bug #32311 from increased VS constant buffer usage. but sshfs is being cranky so I haven't actually tested on g4x. please clear needinfo or close as appropriate.
Savage 2 renders correctly now. Both menu and in-game!
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