Created attachment 38482 [details] RADEON_DEBUG=fp log The game ColorCube isn't working correctly when GLSL is used: r300 FP: Compiler Error: r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions Using a dummy shader instead. r300 FP: Compiler Error: r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions Using a dummy shader instead. r300 FP: Compiler Error: r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions Using a dummy shader instead. r300 FP: Compiler Error: r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions Using a dummy shader instead. r300 FP: Compiler Error: r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions Using a dummy shader instead. This is most likely the same, or similar too bug 28860, as they are both built with the Blender Game Engine. Contrary to 28860 I don't get any "rejected CS" in this game. http://www.colorcubestudio.com/ System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: RV570 -- Model: Asus EAX1950Pro 256MB -- Display connector: DVI -- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977 -- xserver: 1.8.99.904 (1.9.0 RC 5) -- mesa: 99f3c9caa39fbe9dfa7561c919202395720e9472 -- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf -- kernel: 2.6.35
It's a hardware limitation. Closing..
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