Bug 30392 - [SNB] piglit/fbo-blit-d24s8 hangs system hard
Summary: [SNB] piglit/fbo-blit-d24s8 hangs system hard
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: All Linux (All)
: highest blocker
Assignee: Wang Zhenyu
QA Contact: Yi Sun
: 30391 (view as bug list)
Depends on:
Reported: 2010-09-27 02:14 UTC by Gordon Jin
Modified: 2010-10-19 17:56 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Description Gordon Jin 2010-09-27 02:14:15 UTC
platform:  HuronRiver (with Sandy Bridge D1)
kernel: 2.6.36-rc4
Mesa:           http://cgit.freedesktop.org/~zhen/mesa/log/?h=7.9-sandybridge
Xf86_video_intel: master branch             

Bug detailed description:
The system hang when running piglit case fbo-blit-d24s8.
The system hang when running piglit case fbo-d24s8.
Comment 1 Gordon Jin 2010-09-27 19:27:57 UTC
*** Bug 30391 has been marked as a duplicate of this bug. ***
Comment 2 Eric Anholt 2010-10-19 10:53:59 UTC
I haven't seen any hang in fbo-d24s8.  fbo-blit-d24s8 hang is now fixed in:

commit 32573792de559c4dbad766a7cfcf02ea71f5047f
Author: Eric Anholt <eric@anholt.net>
Date:   Tue Oct 19 09:44:20 2010 -0700

    i965: Tell the shader compiler when we expect depth writes for gen6.
    This fixes hangs in some Z-writes-in-shaders tests, though other
    pieces don't come out correctly.
    Bug #30392: hang in fbo-fblit-d24s8. (still fails with bad color drawn
    to some targets)
Comment 3 Yi Sun 2010-10-19 17:56:21 UTC
Both fbo-blit-d24s8 and fbo-d24s8 don't make system hang,now. Verified the bug.

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