platform: HuronRiver (with Sandy Bridge D1)
Xf86_video_intel: master branch
Bug detailed description:
The system hang when running piglit case fbo-blit-d24s8.
The system hang when running piglit case fbo-d24s8.
*** Bug 30391 has been marked as a duplicate of this bug. ***
I haven't seen any hang in fbo-d24s8. fbo-blit-d24s8 hang is now fixed in:
Author: Eric Anholt <email@example.com>
Date: Tue Oct 19 09:44:20 2010 -0700
i965: Tell the shader compiler when we expect depth writes for gen6.
This fixes hangs in some Z-writes-in-shaders tests, though other
pieces don't come out correctly.
Bug #30392: hang in fbo-fblit-d24s8. (still fails with bad color drawn
to some targets)
Both fbo-blit-d24s8 and fbo-d24s8 don't make system hang,now. Verified the bug.