Environment: ------------ platform: HuronRiver (with Sandy Bridge D1) kernel: 2.6.36-rc4 Mesa: http://cgit.freedesktop.org/~zhen/mesa/log/?h=7.9-sandybridge Xf86_video_intel: master branch Bug detailed description: -------------------------- The system hang when running piglit case fbo-blit-d24s8. The system hang when running piglit case fbo-d24s8.
*** Bug 30391 has been marked as a duplicate of this bug. ***
I haven't seen any hang in fbo-d24s8. fbo-blit-d24s8 hang is now fixed in: commit 32573792de559c4dbad766a7cfcf02ea71f5047f Author: Eric Anholt <eric@anholt.net> Date: Tue Oct 19 09:44:20 2010 -0700 i965: Tell the shader compiler when we expect depth writes for gen6. This fixes hangs in some Z-writes-in-shaders tests, though other pieces don't come out correctly. Bug #30392: hang in fbo-fblit-d24s8. (still fails with bad color drawn to some targets)
Both fbo-blit-d24s8 and fbo-d24s8 don't make system hang,now. Verified the bug.
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