"Toyball" standard demo is not working now (it was working with older versions of Mesa). Output is: r300 FP: Compiler Error: r300_fragprog_emit.c::emit_alu(): Too many ALU instructions Using a dummy shader instead.
This is fixed in git master.
Many thanks.
@Tom is the fix available in mesa 7.10.1? i'm still having this bug when using gnome-shell
(In reply to comment #3) > @Tom is the fix available in mesa 7.10.1? > > i'm still having this bug when using gnome-shell Can you file a new bug. This is a different problem.
(In reply to comment #3) > @Tom is the fix available in mesa 7.10.1? > > i'm still having this bug when using gnome-shell Yes, it's in 7.10. Note that this is not a bug, it's a hardware limitation. Sometimes we can improve the compiler so that it generates a little less instructions, but that only applies to shaders the size of which is very close to the hardware limit. Too long shaders are simply NOT supported by hardware. Period. Please set the environment variable RADEON_DEBUG=fp and attach the output gnome-shell will generate (in a new bug).
(In reply to comment #5) > (In reply to comment #3) > > @Tom is the fix available in mesa 7.10.1? > > > > i'm still having this bug when using gnome-shell > > Yes, it's in 7.10. > > Note that this is not a bug, it's a hardware limitation. Sometimes we can > improve the compiler so that it generates a little less instructions, but that > only applies to shaders the size of which is very close to the hardware limit. > Too long shaders are simply NOT supported by hardware. Period. > > Please set the environment variable RADEON_DEBUG=fp and attach the output > gnome-shell will generate (in a new bug). thanks for explaining what does that mean. bug reported here: https://bugs.freedesktop.org/show_bug.cgi?id=35257
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