The GLSL compiler aborts when validating the IR for this shader: void main() { vec2 var; gl_FragColor = vec4(var, vec2(1.0)); } Debug output: Assignment count of LHS write mask channels enabled not matching RHS vector size (2 LHS, 1 RHS). (assign (constant bool (1)) (zw) (var_ref vec_ctor@0x9ed8ad0) (constant float (1.000000)) )
Thanks for the report! This should be fixed in master by the following commit: commit ba2382f50d7815947e17fe993b39feb573638d12 Author: Kenneth Graunke <kenneth@whitecape.org> Date: Mon Oct 25 12:44:55 2010 -0700 glsl: Fix constant component count in vector constructor emitting. Fixes freedesktop.org bug #31101 as well as piglit test cases assignment-type-mismatch.vert and constructor-28.vert.
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