I get the error and message: "Mesa 6.2 implementation error: bad color table type in set_component_sizes 0x0 Please report to the Mesa bug database at www.mesa3d.org" the code that causes the error is: glColorTableSGI(GL_TEXTURE_COLOR_TABLE_SGI, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, colorTable); glEnable(GL_TEXTURE_COLOR_TABLE_SGI);
I've fixed this in the CVS code. Thanks.
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